Rendering intent, Perform black point compensation – HP Designjet T7100 Printer series User Manual
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If you leave an option set to Default, the setting saved in the job will be used. If the job contains no
setting, the front-panel setting in the printer will be used.
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Color/Grayscale: you can choose to print in color, in shades of gray or in pure black and
white.
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Default RGB source profile: you can choose from a selection of RGB source profiles
recognized by the printer.
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Printer emulation: you can choose to emulate a different HP Designjet printer. Default: Off (no
printer emulation).
PostScript or PDF jobs only
●
Default CMYK source profile: you can choose from a selection of CMYK source profiles
recognized by the printer. Default: Europe ISO Coated FOGRA27.
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Rendering intent: you can select the rendering intent.
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Black point compensation: you can turn black point compensation on or off.
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HP Professional PANTONE Emulation: you can turn HP Professional PANTONE Emulation
on or off.
Rendering intent
Rendering intent is one of the settings used when doing a color transformation. As you probably know,
some of the colors you want to print may not be reproducible by the printer. The rendering intent allows
you to select one of four different ways of handling these so-called out-of-gamut colors.
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Saturation (graphics): best used for presentation graphics, charts or images made up of
bright, saturated colors.
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Perceptual (images): best used for photographs or images in which colors blend together. It
tries to preserve the overall color appearance.
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Relative colorimetric (proofing): best used when you want to match a particular color. This
method is mainly used for proofing. It guarantees that, if a color can be printed accurately, it will
be printed accurately. The other methods will probably provide a more pleasing range of colors
but do not guarantee that any particular color will be printed accurately. It maps the white of the
input space to the white of the paper on which you are printing.
●
Absolute colorimetric (proofing): the same as relative colorimetric, but without mapping the
white. This rendering is also used mainly for proofing, where the goal is to simulate the output of
one printer (including its white point).
Perform black point compensation
The black point compensation option controls whether to adjust for differences in black points when
converting colors between color spaces. When this option is selected, the full dynamic range of the
source space is mapped into the full dynamic range of the destination space. It can be very useful in
preserving shadows when the black point of the source space is darker than that of the destination
space. This option is allowed only when the Relative colorimetric rendering intent is selected (see
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Chapter 9 Color management
ENWW
Color management