Creating songs (sequencer mode), Overview, About the krome’s sequencer – KORG Krome music workstasion 61key User Manual
Page 57: Sequencer mode structure

53
Creating songs (Sequencer mode)
Overview
About the KROME’s Sequencer
The sequencer brings together the KROME’s numerous
functions such as its arpeggiator, RPPR, high‐
performance effects, and controllers, allowing you to
take advantage of these in a wide range of situations.
This sequencer is a 16‐track MIDI sequencer that can
store up to 128 songs and 210,000 MIDI events. You can
use it to record and play back notes for the internal
sound generator as well as for external MIDI sound
modules.
When you turn off the power, the settings created
in Sequencer mode, the song data, any user
pattern data, and Cue List that you recorded will
not be backed up. If you wish to keep this data,
you must save it on an SD card before turning off
the power, or perform a MIDI data dump to save
the data on an external data filer etc.
If you wish to write the programs, track
parameters, effects, and arpeggiator settings etc.
selected for a song as a template song, use the
menu command Save Template Song.
Immediately after the power is turned on, KROME
will not contain any song data, so if you wish to
play a song on the sequencer, you must first load
data from SD card, or receive a MIDI data dump
from a MIDI filer. For details, please see page 118,
and page 219 of the Parameter Guide.
Sequencer mode structure
Sequencer mode is structured as follows.
Songs
A song consists of tracks 1–16, a master track, song
parameters such as the song name, arpeggiator, Drum
Track function, effect and RPPR parameters, and 100
user patterns.
A maximum of 128 such songs can be created on
KROME.
Tracks 1–16 consist of setup parameters (such as each
track’s program, pan, and volume) located at the start
of the song, and the musical data itself. The master
track consists of tempo and time signature data (see
“Setup parameters & Musical data” on page 106 of the
Parameter Guide).
Song recording and editing
Song recording is performed on tracks.
You can record tracks in either of two ways; realtime
recording or step recording. For realtime recording
you can choose one of six recording modes.
You can edit tracks by using Event Edit operations to
modify the recorded data or insert new data, and by
using Track Edit functions such as Create Control Data,
which generates and inserts pitch bend, aftertouch, or
control change data.
Patterns
There are two types of patterns: preset patterns and
user patterns.
Preset patterns: Patterns suitable for drum tracks are
preset in internal memory, and can be selected for any
song.
User patterns: Each song can have up to 100 patterns.
When using a pattern in a different song, use the
Utility menu commands Copy Pattern or Copy From
Song etc. to copy the pattern. The pattern length can be
specified in units of a measure.
Each pattern consists of musical data for one track. It is
not possible to create patterns that contain multiple
tracks.
You can use these patterns by placing them in a track
(Put to Track menu command) or by copying them
(Copy to Track menu command). You can also use
patterns with the RPPR function of a song (see
page 71).