Writing to internal memory, P.115, Writing a program or combination – KORG Krome music workstasion 61key User Manual
Page 119: About the program and combination edit buffer, Writing (saving) procedure

Saving data Writing to internal memory
115
Writing to internal memory
Writing a Program or Combination
About the Program and Combination edit
buffer
When you select a program in Prog P0: Play or a
combination in Combi P0: Play, the program or
combination data is called into the KROME’s edit
buffer.
When you then use the various Program or
Combination pages to edit the parameters, your
changes will affect the data in the edit buffer.
If you wish to save this modified data into internal
memory, you must perform the Write operation.
When you perform the Write operation, the data in the
edit buffer is written to the specified program or
combination number of the specified bank.
If you select another program or combination without
writing your edits, the data of the newly selected
program or combination will overwrite the edited data
in the edit buffer, and your changes will be lost.
Note: When you press the COMPARE button in
Program mode, or Combination mode, the data from
memory (i.e., the contents that were written into
memory) will be temporarily called into the edit buffer.
This allows you to compare the settings you are editing
with the original un‐edited settings.
Writing (saving) procedure
The Program and Combination settings you’ve made
in the various editing pages can be saved to internal
memory. This action is referred to as “writing a
program” or “writing a Combination.” If you want
your edited data to be preserved after the power is
turned off, you must perform a Write operation.
There are two ways to write a Program or
Combination.
• Use the WRITE button.
• Use the Write Program or Write Combination
menu commands in the upper right of the display.
Before you can write data into memory, you must
turn off the memory protect setting in Global
mode.
For details, please see “Memory protect” on
page 117.
A combination does not contain the actual
program data for each timbre, but simply
references the number of the program used by
each timbre. If you edit a program that is used by a
combination, or exchange it with a different
program number, the sound of the combination
will also change, reflecting the altered program.
1. Verify that the program or combination you want
to save is selected.
2. Press the WRITE button.
Alternatively, press the page menu button in the upper
right of the display, and select the menu command
“Write Program” or “Write Combination.”
The Write Program or Write Combination dialog box
will appear.
This screenshot is for Program mode
3. Check the program/combination name displayed
in the upper line (the writing source).
4. If you wish to change the name of the program/
combination, press the text edit button.
The text dialog box will appear. Enter the name of the
program/combination. For details, please see “Editing
names” on page 117.
After you have entered the name, press the OK button
to return to the Write Program/Write Combination
dialog box.
5. In “Category,” specify the category of the Program/
Combination.
6. Select a “Sub Category” as well.
For combinations, the category and sub‐category you
specify here can be selected in the following pages.
Prog P0: Play
“Category”
Combi P0: Play– Program T01–08, 09–16
“Category”
Seq P0: Play/REC– Program T01–08, 09–16
“Category”
For Programs, the category/sub‐category you specify
here can be selected in the following pages.
Combi P0: Play– Program T01–08, 09–16
“Category”
7. Use “To” to specify the bank and number of the
writing destination program/combination.
Use the VALUE controllers or the BANK buttons to
make your selection.
8. To execute the Write operation, press the WRITE
button.
Alternatively, press the OK button in the Write dialog
box.
Edit Buffer
Write
Select
Internal Memory
Edit
Program
A 0...127
Combination
A 0...127
When you write, the
program or combination
settings will be saved in
internal memory.
When you select a program
or combination, its data is
called from internal memory
into the edit buffer.
Editing applies to the data in the edit
buffer. Programs or combinations will
play according to the data in the edit
buffer.