Sound design and sound effects editing – Blackmagic Design DaVinci Resolve Studio (Dongle) User Manual
Page 201
186
After the dialogue is cleaned up, the volume levels are balanced to be consistent on each
dialogue track. If dialogue can’t be used because it is damaged, noisy, or unclear, it must
be replaced with audio from other takes or re-recorded. The process of re-recording
production dialogue is called
automatic dialogue replacemen
t (ADR) or
looping
.
Dialogue editing can be time consuming and laborious. Once again, DaVinci Resolve
includes easy navigation, precision editing tools and shortcuts that can simplify and speed
up the process.
Sound Design and Sound Effects Editing
Once the dialogue editing is finished, the creative process begins! The sound designer’s
creative input to the soundtrack is similar to that of the director of photography for the
picture. Sound designers are responsible for the overall acoustic experience for the
audience. They also oversee the many individual tracks of sound and music that comprise
the soundtrack. These audio tracks include dialogue, ambience, hard sound effects,
and foley sounds.
Not only do sound designers determine the aural illusion and mood of the soundtrack,
they also create, record, and enhance sound elements that only exist in their
imaginations. After all, many projects need sound effects that don’t exist in the real world.
Where do you go to record dragons, aliens, or zombies? Those sounds must be created
or designed from scratch using a combination of real sounds, simulated sounds, and a
lot of processing and effects.
While the sound designer determines the depth and detail of the sound effects tracks,
the sound effects editor places each sound effect in corresponding tracks. Sound effects
fall into four main categories:
Natural sound
, also known as
Nat sound
or
production sound
, is anything other than
dialogue recorded by a microphone on location during the shoot.
Ambience
, or ambient sound, is the realistic conglomerate of sounds that establish
a location, such as waves rhythmically crashing and sea birds chattering for remote
seaside ambience.
Hard sound effects
are so named because they need to be physically synced to picture
and are necessary for the story or scene.
Foley sound
consists of any character-driven sound effects caused by characters
interacting with their onscreen environments. Foley sounds are named after Jack Foley,
a legendary sound editor at Universal Studios, who originally developed the technique of
recording reenactments on a stage. Foley sound replaces the original production audio
for everything from fist fights to footsteps and clothing movement.
Audio editing tools in DaVinci Resolve’s Fairlight page are designed specifically for the
precision editing and placement required when editing sound effects. And DaVinci
Resolve’s clip speed changes are perfect for advanced sound design and pitch effects.