Graphic components, Display only components, Led display – Contemporary Control Systems BASview User Manual
Page 34: Animation

TD110500-0MC
34
Graphic Components
The
button displays the Component Templates dialog of two sections: a folder / file tree on the left
and a label / preview section on the right. The three component categories are:
Display Only Components
These components display the state or value of points
— but do not allow changing the value.
LED
This round LED (light emitting diode) has the following properties:
Colour
— This sets the ON colour. The OFF colour is automatically a darker shade of the ON colour.
Flash when On
— Select this to make the LED flash when the point value is ON (non-zero).
LED Display
These 7-segment digits display point values (blanks if no data present). The properties are:
Colour
— This sets the colour of the digits in the display.
Background Colour
— This sets the background colour behind the digits.
Number of Digits
— This includes all digits and the decimal point itself (e.g., 74.25 = 5 digits).
Show Units
— Selecting this option displays engineering units to the right of the value.
Animation
BASview animations are GIF files that show the first image when not running. A GIF animation can be
created with most graphic editors. Click the Select button to upload / choose a GIF animation.
Off Animation
— (Optional) A GIF to run when the "Animate When..." condition is false. No other
control of this animation is possible. Click the Select button to upload and / or choose a GIF animation.
Animate when
… — When the animation runs is determined by one of these options:
Always
— Always run, regardless of the point value (even if no point is attached).
Point is ON (non-zero)
— Run when the point is ON (any non-zero value).
Point is OFF (equals zero)
— Run when the point is OFF (value at zero).
Point value is less than minimum
— Run when the point value is less than the minimum.
Point value is greater than maximum
— Run when the point value is greater than maximum.
Point value is in min/max range
— Run when the point value equals or is between either limit.
Point value is out of min/max range
— Run when the point value is outside the limit range.
— (Commonly used to show damper or valve
positions.) Instead of running, just one frame displays
— as determined by point value in the
min/max range. For example, if you assign a 10
–frame animation a min/max range of 0–100, then
a point value of 0
–9 displays frame #0 (the first frame), a value of 10–19 displays frame #1, etc.