Grass Valley PDR v.2.2 User Manual
Page 169

Panel Basics
Profile Family
151
1.
Bytes/Field
is the number of bytes stored for the current field. The more
detailed the picture, the higher the number of bytes. Target compression rate
is set in the Edit Presets dialog box accessed from
Controller | Configure.
2.
Timecode is th
e current timecode of the selected clip. Refer to “Setting
Timecode” on page 145. For example, when you use slow motion replays
from several camera angles, the timecode can free run or freeze. Clicking on
the Timecode display moves a clip to a specific timecode. If there is no
recorded timecode, VdrPanel displays a timecode calculated from the
current position (00:00:00:00 or above).
3. Play runs the selected clip at normal speed. If there are multiple clips in the
clip list,
Play
starts with the first selected clip and proceeds through the list.
The
Normal
,
Loop
, and
Bounce
functions determine what happens after the
last selected clip is played.
4.
Stop
halts the current play, shuttle, or record function.
5.
Rewind
shuttles the clip backwards to the beginning (the first available field
or in mark) of the selected clip. Use
Go To Clip Beginning
, or select a
timecode value to move directly to the beginning without scrolling.
6.
Record
starts storing the incoming video and audio under the selected clip
name. If no clip is selected, a default clip name (pound sign [#] followed by
a number) is assigned. (See “Defining a New Clip” on page 154.) The record
process continues until the disk decoder runs out of storage space or you
select another command button. Recording does not start unless there is a
video signal assigned to for the selected panel and there is disk storage
available.
7.
Fast Forward
shuttles the clip forward to the end. Use
Go To Clip End
or
select a timecode value to move directly to the end without scrolling.
8.
Field Selection
selects a one-field or two-field display during still mode. One-
field display eliminates temporal artifacts, while two-field display provides
the best vertical resolution.
9.
Normal
causes
Play
to play the entire selected clip list (in order), stopping at
the end and freezing on the last field.
10.
Loop
causes
Play
to play the entire selected clip list (in order), looping back
to the first clip when the last clip ends.
11.
Bounce
causes
Play
to play the entire selected clip list (in order). At the end
of the last clip, it reverses the sequence playing all the clips in reverse order.
When it reaches the first clip, the process repeats.