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Grass Valley PDR v.2.2 User Manual

Page 169

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Panel Basics

Profile Family

151

1.

Bytes/Field

is the number of bytes stored for the current field. The more

detailed the picture, the higher the number of bytes. Target compression rate
is set in the Edit Presets dialog box accessed from

Controller | Configure.

2.

Timecode is th

e current timecode of the selected clip. Refer to “Setting

Timecode” on page 145. For example, when you use slow motion replays
from several camera angles, the timecode can free run or freeze. Clicking on
the Timecode display moves a clip to a specific timecode. If there is no
recorded timecode, VdrPanel displays a timecode calculated from the
current position (00:00:00:00 or above).

3. Play runs the selected clip at normal speed. If there are multiple clips in the

clip list,

Play

starts with the first selected clip and proceeds through the list.

The

Normal

,

Loop

, and

Bounce

functions determine what happens after the

last selected clip is played.

4.

Stop

halts the current play, shuttle, or record function.

5.

Rewind

shuttles the clip backwards to the beginning (the first available field

or in mark) of the selected clip. Use

Go To Clip Beginning

, or select a

timecode value to move directly to the beginning without scrolling.

6.

Record

starts storing the incoming video and audio under the selected clip

name. If no clip is selected, a default clip name (pound sign [#] followed by
a number) is assigned. (See “Defining a New Clip” on page 154.) The record
process continues until the disk decoder runs out of storage space or you
select another command button. Recording does not start unless there is a
video signal assigned to for the selected panel and there is disk storage
available.

7.

Fast Forward

shuttles the clip forward to the end. Use

Go To Clip End

or

select a timecode value to move directly to the end without scrolling.

8.

Field Selection

selects a one-field or two-field display during still mode. One-

field display eliminates temporal artifacts, while two-field display provides
the best vertical resolution.

9.

Normal

causes

Play

to play the entire selected clip list (in order), stopping at

the end and freezing on the last field.

10.

Loop

causes

Play

to play the entire selected clip list (in order), looping back

to the first clip when the last clip ends.

11.

Bounce

causes

Play

to play the entire selected clip list (in order). At the end

of the last clip, it reverses the sequence playing all the clips in reverse order.
When it reaches the first clip, the process repeats.