Reshaping a curve – Apple Numbers '09 User Manual
Page 204

To learn how to
Go to
Change one or more points into curves or curves
into points
“Transforming Corner Points into Curved Points
and Vice Versa” on page 206
Change the corners of a rounded rectangle
“Editing a Rounded Rectangle” on page 206
Adjust the relative proportions of an arrow’s head
and tail
“Editing Single and Double Arrows” on page 206
Adjust the corners and other aspects of a quote
bubble or callout
“Editing a Quote Bubble or Callout” on page 207
Increase or decrease the number of points in
a star
“Editing a Star” on page 207
Increase or decrease the number of sides in a
polygon
“Editing a Polygon” on page 208
Manipulate color, border style, and other aspects
of a shape
“Manipulating, Arranging, and Changing the Look
of Objects” on page 212
Adding, Deleting, and Moving the Editing Points on a Shape
You can fine-tune the lines and contours of a shape by adding, moving, or deleting
its editing points. First you need to make the shape editable, as described in “Editing
Shapes” on page 203.
Here are ways to manipulate a shape’s editing points:
To add a point, make the shape editable, press the Option key, and then hold the
m
pointer over the shape’s border. The pointer changes into a pen tip with a plus sign (+).
Click the location on the border where you want to add a point, and then move the
point if needed.
To move a point, make the shape editable, click the point, and then drag it to another
m
location. You can move several points at the same time by holding down the Shift key
as you click multiple points and then dragging.
To delete a point, make the shape editable, click the point, and then press the Delete
m
key. You can delete several points at the same time by holding down the Shift key as
you click multiple points and then pressing Delete.
Reshaping a Curve
One way to create a unique shape is to reshape the contours of a predrawn shape. This
technique can also be used to readjust the curves of a custom shape.
204
Chapter 9
Working with Shapes, Graphics, and Other Objects