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3 character generator process, 4 defining the area to insert text/graphics, Character generator process – EVS XEDIO CleanEdit Version 4.2 - June 2012 User Manual User Manual

Page 218: Defining the area to insert text/graphics, Haracter, Enerator, Rocess, Efining the, Rea to, Nsert

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Issue 4.2.B

Xedio Suite Version 4.2 – User Manual – CleanEdit

EVS Broadcast Equipment – June 2012

204

Area

Description

1.

Character

Generator

area

This pane is made up of two sub-tabs:

the Page List tab

the Text Properties tab

2.

Player Pane

This pane contains audio meters and shows the

integrated text and graphics.

3.

Graphical

Timeline

This area contains the edit to which text is added..

11.3.3 C

HARACTER

G

ENERATOR

P

ROCESS

The text and graphics integration process includes the following steps:
1. Defining the Area to Insert Text/Graphics (see page 204)
2. Adding Text and Graphics to the Edit (see page 205)
3. Saving a template of Character Generator Page (see page 211)
4. Applying a Transition Effect to the CG Area (see page 213)
5. Checking the Integrated Text and Graphics (see page 213)
6. Editing the Character Generator Page Properties (see page 214)

11.3.4 D

EFINING THE

A

REA TO

I

NSERT

T

EXT

/G

RAPHICS

When an edit is loaded in the timeline, you will first have to define the area to

insert text/graphics. This can be viewed like creating a Character Generator page.
You have the possibility to:

Define the area from the nowline position for a default duration of 4 seconds:

put the nowline at the required position and then click the Create New Page

button.

Define the area between a Mark IN and a Mark OUT: click the Mark IN and

Mark OUT buttons and then the Create New Page button on the top of the

Page List tab.

The Text Properties tab is displayed.
Tags appear in the timeline.


They are associated to tag numbers which are displayed in the Page List tab as

well.