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Chapter 2 – Yamaha SU700 User Manual

Page 93

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Chapter 2 Tutorial

93

CHAPTER

2

The ribbon controller has a “SCRATCH” function that is unique to it, and which
allows you to play a sample manually by scratching the ribbon controller.

Use scene memory to change the settings of various parameters

Function knob data and mute on/off settings can be stored in the scene buttons. (

p.176)

The scene buttons offer a wide range of possibilities; for example you might pro-
gram a scene button to raise the pitch of all non-rhythm instrument by a semitone,
or switch the LOOP tracks to other tracks, etc.

By using SYSTEM/SETUP/REC MODE (

p.300) to set the sequencer recording

mode to “OVERDUB,” you can add scene changes to existing song data.

Jump using the marker buttons

Measure locations within a song can be stored in the MARKER buttons. Marker
button data cannot be recorded in a song, but by pressing a marker button while a
song plays, you can make the playback jump. If each location at which the song
changes has been stored to a marker button, you can use the marker buttons to
jump to any desired section in the song.

Synchronized operation with an external MIDI device

The SU700 can be synchronized with an external MIDI device. An external MIDI se-
quencer synchronized with a SU700 song can be used to play the melody, or you can
play SU700 samples along with the playback of an external MIDI device.

Modifying measure, BPM, and note (quantize and grid)

When a song is played back, the MEASURE area of the display will show the posi-
tion (measure number and beat) of the song.

By pressing the [MEASURE] button and using the dial, you can move the position
within the song. The position can also be moved by using the sequencer control
buttons

,

and

, or by storing a song position in a MARKER button.

When a song is played back, the BPM area of the display will indicate the BPM
(tempo value) of the currently-playing song.
You can modify the BPM by pressing [BPM] and using the dial. The BPM can also
be modified by striking the [BPM COUNTER] button at regular intervals.

* You can specify what will happen when BPM is modified; either the pitch will

change (as when you modify the rotational speed of an analog record player), or
the pitch will remain unchanged and only the BPM will change. (

TRACK

SET/SETUP/BPM TRACKING: p.237)