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Grass Valley NewsBrowse Desktop Browsing System Installation v.2.7 User Manual

Page 84

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84

NewsBrowse Installation and Configuration Guide

December 16, 2004

Chapter 3 Configuring the NewsBrowse System

• Host:

localhost

• Port:

9230

5. Click

Connect

. Verify that the …Update… and …Transfer… buttons become

enabled, which means the connection is successful.

6. Configure as follows to define the source clip on the Profile XP:

• Source Laid: Enter the path to a clip on a Profile. For example,

EXT:/default/

clip_name

to on a stand-alone Profile,

V:/default/

clip_name

on an Open SAN. Do

not enter the *.cmf extension as part of the file name, as the Transfer Client
application adds it automatically.

NOTE: The Source path must use forward slashes. Also, the volume name of the
Profile is case sensitive.

• (Source) Format:

video/profile.cmf

7. Configure the first row as follows to transfer/transcode a proxy MPEG asset:

• Dest Laid: Enter a directory on the local Advanced encoder machine. This is for

test purposes only. The test MPEG file will be written to this directory.

NOTE: The Destination path must use back slashes

• (Destination) Format:

video/proxy.mpeg

8. Select the checkbox to enable the next row, then configure as follows to transfer/

transcode a thumbnail asset:

• Dest Laid: Enter a directory on the local Advanced encoder machine. This is for

this test only. The test files are written to the directory.

NOTE: The Destination path must use back slashes

• (Destination) Format:

stillImage/proxy.thumbnail

9. Select the checkbox to enable the next row, then configure as follows to transfer/

transcode a storyboard asset:

• Dest Laid: Enter a directory on the local Advanced encoder machine. This is for

this test only. The test files are written to the directory.

NOTE: The Destination path must use back slashes

• (Destination) Format:

stillImage/proxy.storyboard

10.Click

Transfer (With Auto update)

. Watch the report in the State column to verify

that the asset creation is successful.

11.Using Windows Explorer, verify the MPEG, storyboard, and thumbnail assets

created. Open and play the MPEG clip. Validate video and audio.