Grass Valley NewsBrowse Desktop Browsing System Installation v.2.7 User Manual
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NewsBrowse Installation and Configuration Guide
December 16, 2004
Chapter 3 Configuring the NewsBrowse System
• Host:
localhost
• Port:
9230
5. Click
Connect
. Verify that the …Update… and …Transfer… buttons become
enabled, which means the connection is successful.
6. Configure as follows to define the source clip on the Profile XP:
• Source Laid: Enter the path to a clip on a Profile. For example,
EXT:/default/
clip_name
to on a stand-alone Profile,
V:/default/
clip_name
on an Open SAN. Do
not enter the *.cmf extension as part of the file name, as the Transfer Client
application adds it automatically.
NOTE: The Source path must use forward slashes. Also, the volume name of the
Profile is case sensitive.
• (Source) Format:
video/profile.cmf
7. Configure the first row as follows to transfer/transcode a proxy MPEG asset:
• Dest Laid: Enter a directory on the local Advanced encoder machine. This is for
test purposes only. The test MPEG file will be written to this directory.
NOTE: The Destination path must use back slashes
• (Destination) Format:
video/proxy.mpeg
8. Select the checkbox to enable the next row, then configure as follows to transfer/
transcode a thumbnail asset:
• Dest Laid: Enter a directory on the local Advanced encoder machine. This is for
this test only. The test files are written to the directory.
NOTE: The Destination path must use back slashes
• (Destination) Format:
stillImage/proxy.thumbnail
9. Select the checkbox to enable the next row, then configure as follows to transfer/
transcode a storyboard asset:
• Dest Laid: Enter a directory on the local Advanced encoder machine. This is for
this test only. The test files are written to the directory.
NOTE: The Destination path must use back slashes
• (Destination) Format:
stillImage/proxy.storyboard
10.Click
Transfer (With Auto update)
. Watch the report in the State column to verify
that the asset creation is successful.
11.Using Windows Explorer, verify the MPEG, storyboard, and thumbnail assets
created. Open and play the MPEG clip. Validate video and audio.