beautypg.com

Apple QuickTime VR User Manual

Page 8

background image

Creating a QTVR scene

Creating a QTVR scene involves four steps:
m planning the project
m creating source material
m using a QuickTime VR Authoring Studio tool
m checking the final product

Planning the project

During the planning stage, you determine the type of experience you want to deliver to your
audience. For example, will you use real-world images or computer-generated images? Will
you include many panoramas within a scene for navigational freedom, or only a few? Will you
include QTVR objects that can be picked up and manipulated? Will you include links to Web
pages to which users can go for additional information? Often, your decisions involve a trade-
off between creative preferences and resource limitations.

If you plan to develop a real-world scene from photographic or video images, you may want
to do some preliminary steps, including the following:
m Draw a floor plan to depict the layout of the scene and the location of each node.
m Mark the locations of the nodes on the floor plan with pins, stickers, or other materials to

facilitate the photography process.

m Create a scene log or notebook in which you and others involved with the photo shoot

and postproduction can keep track of production details.

m Create a storyboard for each scene.
m Build a database that will allow you to track your project through its completion.
The time you invest in planning your project will pay off in the subsequent stages
of development.

Creating source material

Source material can take a number of forms:
m images taken with a digital camera
m images captured through a video camera
m images taken with a film camera, then converted to digital form using a flatbed or

film scanner

m images contained on a PhotoCD
m images created with a rendering program

8

Chapter 2