Apple QuickTime VR User Manual
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Horizontal and vertical controls
When you view your object in the playback window, you control the horizontal and vertical
motion by using the mouse. By default the object rotates or moves in the direction the
mouse is moved.
m Horizontal Controls: Wrap—Select if the object rotates 360 degrees horizontally.
m Horizontal Controls: Reverse—If you select this option, the object rotates or moves in the
opposite direction from the direction the mouse is moved.
m Vertical Controls: Wrap—Select if the object rotates 360 degrees vertically.
m Vertical Controls: Reverse—If you select this option, the object rotates or moves in the
opposite direction from the direction the mouse is moved.
m Swap Controls—Select if you want the vertical control to operate the horizontal motion of
the object and vice versa.
Animate View Frames
Each image in an object movie is a view. With the Object Maker, you can add animation to
one or more views of your object. (For information on how to include animation in your
object, see “Animating View Frames” later in this chapter.) The following settings determine
how animation appears in the object movie.
m Animate View Frames—Select if you want to add animation to one or more views.
m Loop—Select to have animated views play continuously. After the last frame of the
animation is shown, the animation begins again with the first frame.
m Loop Back And Forth—Select to have animated views play from the first to the last frame,
then backwards, then forwards, and so on.
m Restart Each View—Select to have animated views start over on the first animation frame
whenever the view is changed.
m Frame Speed—Enter the speed at which you want animations to play. If you want
animated views to play faster than the frames per second specified for views, type a
number greater than 1. To have them play slower, type a number between 0 and 1. You
may need to experiment with different values to get the desired result. ( You specify the
frames per second in the Frame Duration section, described later.)
Auto-play Views
m Auto-play Views—Select to have the object movie play through all of the views in one row
automatically when the user opens it.
m Loop Back And Forth—Select to have the object movie play from the first to the last view
in a row, and then backwards through the row.
m Sync to Frame Rate—Select if you want all of the frames of an animated view to play
before the next view is shown.
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Chapter 5