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Getting started, 1 the keyboard, Joystick (cursor key) – Seiwa Starfish 2nd Edition User Manual

Page 11: Dedicated keys, Numeric keys

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User Manual

1. Getting Started

This chapter provides basic information to get you started using the chart plotter;

it will help you in becoming familiar with the chart display and the functions of the

controls before you start using the chart plotter.

1.1

THE KEYBOARD

Joystick (Cursor key)

Moves the cursor on the display screen quickly and accurately and in the menu

page(s) scrolls the desired option. If in Navigate (Home) mode, it allows to exit

from navigate mode.

Dedicated Keys

[POWER]

keep it pressed for one second to turn On the chart plotter

keep it pressed for three seconds to turn Off the chart plotter

press it to adjust the backlight and contrast of the display

[MOB]

inserts the MOB (Man OverBoard) on the ship's position

[CLEAR]

exits from menu or leaves a menu without making changes

if you are not into a menu, sets the Navigate (Home) mode: the

cursor is centered on ship's position

[ENTER]

places Marks, Waypoints, destination and selects R/B; confirms

selection

[MENU]

opens the main Menu

when in chart and data page, keep it pressed for 3 seconds to

customize data fields of the text area

[ZOOM IN]

shows more details of a smaller area

[ZOOM OUT]

shows a wider, less detailed area

MARLIN/OYSTER:
[GOTO]

selects the Goto function (instead of [ENTER])

[INFO]

selects the Info function

[DATA]

selects the preferred screen configuration

OYSTER:

Numeric Keys

The numeric/alphanumeric keys allow to make easy the numbers/names insert-

ing. Pressing the key the first time, the first letter is inserted, the second time the

second letter, the third time the third letter, the fourth time the number is in-

serted. After a few seconds from the number/letter inserting, the character is

confirmed and the cursor is moved on the next position. The numbers/names

inserting is possible using the cursor key too.

MARLIN:
[EVENT]

places Event at vessel's position (instead of [ENTER])

[MARK]

places Mark at the cursor position (instead of [ENTER])

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