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Special-purpose objects for, Data storage and retrieval, Drawing and graphics – Apple Newton Programmer’s Newton 2.0 (for Newton 2.0) User Manual

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Special-Purpose Objects for

Chapter 12

Data Storage and Retrieval

12-1

About Special-Purpose Storage Objects

12-1

Entry Aliases

12-1

Virtual Binary Objects

12-2

Parts

12-3

Store Parts

12-4

Mock Entries

12-4

Mock Stores, Mock Soups, and Mock Cursors

12-6

Using Special-Purpose Data Storage Objects

12-7

Using Entry Aliases

12-7

Using Virtual Binary Objects

12-8

Creating Virtual Binary Objects

12-8

Modifying VBO Data

12-10

VBOs and String Data

12-12

Using Store Parts

12-12

Creating a Store Part

12-13

Getting the Store Part

12-14

Accessing Data in Store Parts

12-14

Using Mock Entries

12-14

Implementing the EntryAccess Method

12-15

Creating a New Mock Entry

12-15

Testing the Validity of a Mock Entry

12-16

Getting Mock Entry Data

12-16

Changing the Mock Entry’s Handler

12-16

Getting the Mock Entry’s Handler

12-16

Implementing Additional Handler Methods

12-16

Summary of Special-Purpose Data Storage Objects

12-17

Data Structures

12-17

Functions and Methods

12-17

Chapter 13

Drawing and Graphics

13-1

About Drawing

13-1

Shape-Based Graphics

13-2

Manipulating Shapes

13-7

The Style Frame

13-7