beautypg.com

8 looping playlist elements during playout, Purpose, Creating loops – EVS IPDirector Version 5.6 - May 2009 Part 6 User's Manual User Manual

Page 88: Loop types, Global loop mode, Partial loop, 8 ‘looping playlist elements during playout, Ooping playlist elements during playout

background image

IPDirector Version 5.6 – User Manual – Part 6: Playout – Playlist Panel

EVS Broadcast Equipment – May 2009

Issue 5.6.D

79

Note
If the SKIP button is pressed within a loop, the SKIP function takes the
loop into account and elements played out remain inside the loop. This
does not affect the loop counter.

1.6.8 L

OOPING PLAYLIST ELEMENTS DURING PLAYOUT

P

URPOSE

It is possible to define a loop on a series of consecutive elements of a playlist.
This enables the playout of this set of elements several times without any

intervention. The user can choose if the loop must be played a number of times or
indefinitely. He can also select the way the loop will be exited.

C

REATING

L

OOPS

Loop types

The loop type determines whether the loop will be played a defined number of
times or indefinitely.

Global Loop Mode

The Global Loop mode is activated with the LOOP button:

changes to

OR the

shortcut.

In this case, the entire playlist will be played in loop mode: the loop is applied on

all the elements.

Partial loop

When the users define a partial loop, they select the playlist elements which will

be included in the loop. However, all the playlist elements may be selected to be
included in a partial loop.

Two types of partial loops can be defined: counter or infinite.

Counter loop
Loop which will be played a number of times defined by the user.

When a counter loop is loaded on the on air channel or when the system jumps
on the first element of a counter loop, the counter is reset. This allows the user

to check the loop before the playout without decreasing the counter.

The loop elements are then played taking into account the still/start modes,
transition effects, speed, tags.

Each time the OUT point of the last element is reached, the counter is
decreased.
When the counter is null, the element located just after the loop is played taking
into account its still/start modes, transition effects, speed, tags.