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Jump on time characteristics – EVS IPDirector Version 5.6 - May 2009 Part 6 User's Manual User Manual

Page 71

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Issue 5.6.D

IPDirector Version 5.6 – User Manual – Part 6: Playout – Playlist Panel

EVS Broadcast Equipment – May 2009

62

Two playout modes are available:

Mode Description

Still mode

Determines whether the playout should stop within
the playlist.

Start mode

Determines whether the playout of the selected
element will start manually or automatically and how

it could be triggered.

Within the start mode, it is allowed to define a specific time when the selected
element will start playing. The distinction must be made between what is called “a

start-on-time” and “a jump-on-time”.

Option Description

Start-on-time

The playout of the selected element will start at a
defined time only if the element is loaded on the
channel at the specified time.

Jump-on-time

The playout of the selected element will start at a
defined time if the playlist is loaded on the channel
but not necessarily on the selected element. It can
be used, for example, to start the playout of the day
programs, or to exit a partial loop.

Note

It is not allowed to define both A/V effect and a still/start mode option for
a transition between elements.

Jump on Time Characteristics

Hereafter are some properties of the jump-on-time option:

It is only valid for playlists, not for clips, trains, growing clips nor timelines.

It can be defined on an off-line playlist, as far as the playlist is loaded on a

channel before playout.

It is possible to define a jump-on-time condition for several elements of the

same playlist. Elements will be played in a chronological order according to time
defined for the jump-on-time.

The jump-on-time condition can be defined for an element inside a partial loop.
If the playlist is being played within the loop at the time defined for the jump on

time and if a counter exists on the loop, the counter is reset when the jump on
time happens.

The element on which a jump-on-time is defined will be played with the speed

defined for it.

If the element on which a jump-on-time is defined is already playing, the jump

on time condition is discarded.