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Storing and editing [locate] key, Storing in real-time, Flashing – Fostex D2424 User Manual

Page 52

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Model D2424 Reference Manual (Storing a Locate Point (Edit Point)

52

Flashing

1.While the recorder is stopped, press the memory

key that stores the data you wish to edit.

The stored data appears on the display and the recorder
enters data edit mode.

2.Turn the [SHUTTLE] dial to move the flashing

cursor to the time value digit, and use the [JOG]
dial to increase or decrease the value.

3.Press the [STORE] key.

The “

Press LOCATE: ##

” menu will appear as indicated

before. Ignore this go to the next step.

4.Press the memory key that you pressed in Step 1

again.

The STORE LED will turn off. The edited data is stored,
and the recorder displays the previous Time Base
indication.

• You can store the edited data in a memory key other

than the one you pressed when you recalled the data.
For example, you can recall the AUTO PUNCH IN point
data, edit it, and store it to the [AUTO PUNCH OUT]
key.

• You can also use the Preview function to edit the

stored locate points (edit points). Refer to “Preview
Function” on page “

62

” for more information.

• Refer to page “

39

” for more information on Auto

Punch In/Out.

• Refer to page “

66

” for more information on Copy &

Paste, Move & Paste, and Erase.

• Refer to page “

55

” for more information on Auto

Return and Auto Repeat.

Storing and editing [LOCATE] key

You can store up to 99 individual time data in the [LOCATE] key for Locate only operations.
The time data stored can also be assigned with a specific locate number from 01-99. This means
the desired locate number can be specified to locate that specific time data. The memory data of
the [LOCATE] key can also be edited in the same manner as the data in the Memory key. After
editing the data the [LOCATE] key can locate that point, or even be re-stored as data for other
Memory keys.

• The last data located with the Memory key or [LOCATE] key is constantly stored as LOCATE number 00. However,

this data is constantly replaced after every LOCATE command. Therefore, do not use Locate Number 00 for
independent Locate data.

• You cannot preview the data stored in the [LOCATE] key, though it is possible to preview data stored in other

Memory keys.

* If you use a time base that is not an ABS time, there is a need to priory switch to the desired time base using the

[SHIFT] key and [DISP SEL] key.

* Any editing or storing of data for the LOCATE point is valid only for the program that is currently started up.

Storing in real-time

You can store the locate point (in the ABS, MTC, or BAR/BEAT/CLK Time Base) in real-time while the
recorder is playing.

1.Press the [PLAY] button to start playback.

2.Press the [STORE] key (the STORE LED lights up).

The memory number selection menu will appear, as
follows.

F

S

M

H

42

OL

0

30

24

18

12

9

6

3

kHz

24

FS

BIT

SF

24

42

OL

0

30

24

18

12

9

6

3

LOCATE

23

22

21

20

19

18

17

16

15

14

13

12

11

10

9

8

7

6

5

4

3

2

1

CLOCK

INT

POWER

HOLD

RECORD

STOP

PLAY

REW

F FWD

ALL INPUT

ALL READY

LOCATE REC END

VARI PITCH

PUNCH

LOCATE

REHEARSAL

TAKE

RECALL

STORE

EXIT/NO

EXECUTE/YES

PGM SEL

NEXT

PREV

UNDO/REDO

PREVIEW

EDIT

SETUP

AUTO RTN

OUT

IN

AUTO PLAY

START

OUT

IN

END

17-24

ACCESS

9-16

1/9/17

2/10/18

3/11/19

4/12/20

5/13/21

6/14/22

7/15/23

8/16/24

FOOT SW

LOCATE ABS 0

CLIPBOARD PLAY

AUTO

TRACK SHIFT

SHIFT

DISP SEL

CHARACTER

TIME BASE SEL

P.EDIT

EJECT

ENVELOPE

CHASE

TC READY

TC GEN

M.UNDO

TRACK SHIFT

PREV TC

NEXT TC

RECORD TRACK

CLIPBOARD

AUTO PUNCH

AUTO RTN

LOCATE MEMORY

24bit

96kHz

OPTICAL

24TRACK DIGITAL RECORDER

5

2

3

1 4