3d engine page – Grass Valley Intuition XG v.5.0 User Manual
Page 90

Intuition XG Configuration Guide
5-27
Dashboard - Intuition XG’s Local Configuration Software
3D Engine page
The 3D Engine page provides access to parameters that allow you to set some parameters
that affect the way in which 3D graphics are rendered and output by the Vertigo hardware
devices. The following table describes each of the parameters on the 3D Engine page.
Figure 5-12. The 3D Engine tab and page on the Dashboard window
E
YE
D
ISTANCE
The Eye Distance parameters set the three dimensional positioning by
defining the spatial perspective/location of how far the object is from the
camera (close, far).
V
IEW
P
LANE
H
EIGHT
F
ACTOR
: Sets the field of view of the camera.
N
EAR
V
IEW
-P
LANE
F
ACTOR
: Sets the distance from the camera in world
space units. Anything closer to the camera will be clipped.
F
AR
V
IEW
-P
LANE
F
ACTOR
: Sets the distance from the camera in world space
units. Anything farther from the camera will be clipped.
M
IP
M
APPING
Mip mapping allows for a higher level of layering detail by internally creating
collections of bitmap images to accompany a main texture. This is intended
to increase rendering speed of 3D graphics, and improves the digital video
effects (DVE) quality.
E
NABLED
: When selected, the Vertigo hardware device performs mip
mapping when rendering 3D graphics.
L
OAD
B
IAS
: When Enabled is selected for Mip Mapping, the Load Bias
parameter allows you to set the level of detail bias for mipmapping by
adjusting the slider between -3 and +3. Values below 0 result in less blurred
mip-level choice. The default value is -0.50.