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Loop, Play to loop – DNF Controls CP20 User Manual

Page 32

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Flex Control Network

®

, CP20 User Manual

Page 28 of 42

D.

E.

Loop

1) Load the clip using LOAD A CLIP, or LOAD a cue point.
2) OPTIONAL:

a. Set an IN Point and/or OUT Point.
b. Jog/Shuttle to the desired IN Point. Press [IN].
c. Jog/Shuttle to the desired OUT Point. Press [OUT].

OR

a. Press [SHIFT] + [IN]. Manually enter the IN time on the numeric

keypad. Press [ENTER].

b. Press [SHIFT] + [OUT]. Manually enter the OUT time on the numeric

keypad. Press [ENTER].

NOTE: To loop the whole clip, do not enter IN/OUT.

3) Press [LOOP ENABLE]. The clip will immediately start looping.
NOTE: If the clip ID ends with an asterisk (“*”), it will automatically loop when

[PLAY] is pressed.

Play to Loop

The PLAY TO LOOP function will start from the beginning of the clip play to the

out point (or to the end of clip if out point is not set) and then loop to the in point
and continue to loop between the in and the out points (or to the end of the clip
if out point is not set).
1) Load the clip using LOAD A CLIP, or LOAD a Cue Point.
2) Set an IN Point and/or OUT Point.

a. Jog/Shuttle to the desired IN Point. Press [IN].
b. Jog/Shuttle to the desired OUT Point. Press [OUT].

OR

a. Press [SHIFT] + [IN]. Manually enter the IN time on the numeric

keypad. Press [ENTER].

b. Press [SHIFT] + [OUT]. Manually enter the OUT time on the numeric

keypad. Press [ENTER].

3) Press [SHIFT] + [LOOP ENABLE]. The clip will immediately cue to beginning

of the clip and the LOOP ENABLE LED will start blinking.

4) Press [PLAY] to start the PLAY TO LOOP.
NOTE: If the clip ID ends with an asterisk (“#”), it will automatically perform A

PLAY TO LOOP when [PLAY] is pressed.