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Gilderfluke&Co old MACs 8 bit Digital Audio System User Manual

Page 72

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Looping mode usually plays a single spiel over and over again. If the LOOP ALL option is
enabled, then all of the spiels recorded on the card will play in succession. The delay, if
enabled, will be inserted between each spiel.

If the spiel which is looped is located in the first 16 memory chips and there is no delay
entered, then the card will use a special fast looping mode. This will give you 'seamless' looped
spiels. To accomplish the fast looping mode, the start of the loop is considered to be where
ever the last start or loop command was given. What this means is that if you play a part of a
spiel located in the first 16 memory chips and then stop the card, and then restart (followed
by a loop command) or loop it, the card will play to the end of the spiel and then loop back to
wherever the card was when the start or loop command was entered. Assuming you normally
start the spiel from its beginning, this shouldn't cause any problems. Any spiel which extends
beyond the first 16 memory chips or has a delay entered will always play a looped spiel from
its start. This means that there is a slightly longer delay between the end of a spiel and the
time it starts over.

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Stop At End Commands:

"%" (TRACK#)

Stop At End Track:

"&"

Stop At End All:

"'"

Stop At End Cocked:

"(" (GROUP#)

Stop At End Group:

These commands tell the card(s) selected to stop playing when the end of the current spiel is
reached. This allows a spiel which is playing in the looping mode to run to its end before
stopping. This compares to the normal STOP commands, which would make the Repeater stop
the the instant they are received.

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Select Spiel Commands:

")" (TRACK#) (SPIEL#)

Select Spiel Track:

"*" (SPIEL#)

Select Spiel All:

"+" (SPIEL#)

Select Spiel Cocked:

"/" (GROUP#) (SPIEL#)

Select Spiel Group:

Up to 255 different recordings can be stored on a single card. Each of these individual
recordings are called 'spiels'. These commands can be used to select an individual spiel on
the selected card(s). Individual spiels can be requested with SPIEL# requests with a range of 01
to FF. Once a spiel is selected, it will be played on the next start. If the card is looping then it
will play the requested spiel on the next iteration of the loop. If a spiel selection has been
made inadvertently, it can be cleared by sending a request for SPIEL# 00. Spiel requests from
the serial port have the highest priority in the system.

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