Gilderfluke&Co old MACs 8 bit Digital Audio System User Manual
Page 71
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Un-Mute Commands:
"T" (TRACK#)
Un-Mute Track:
"U"
Un-Mute All:
"V"
Un-Mute Cocked:
"W" (GROUP#)
Un-Mute Group:
These commands unconditionally un-mute the card(s) selected. If the card(s) selected have
their PA system active, the PA system will continue to hold the cards in a half-muted condition
until it is finished.
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"X" (TRACK#)
Cock Track:
This command sets the cocked flag on the Digital Audio Repeater Card specified by the
TRACK#. Until this flag is reset, this card will respond to all COCKED commands. Any number of
cards can be cocked at the same time. This flag will be reset upon the receipt of any
ÔCOCKEDÕ command, or by using one of the two following RESET COCKED commands.
EXAMPLE: to cock card 00:
X 0 0
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"Y" (TRACK#)
Un-Cock Track:
This command resets the cocked flag on the Digital Audio Repeater Card addressed by the
TRACK#. After this flag is reset, the addressed card will no longer respond to COCKED
commands.
EXAMPLE: to un-cock card 00:
Y 0 0
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"Z"
Un-Cock All:
This command resets the cocked flag on all the Digital Audio Repeater Cards in the system.
After the cocked flags are reset, no cards in the system will respond to any COCKED
commands.
EXAMPLE: to un-cock all cards in the system:
Z
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Loop Commands:
"!" (TRACK#)
Loop Track:
"""
Loop All:
"#"
Loop Cocked:
"$" (GROUP#)
Loop Group:
These commands work exactly like the Start Commands, except that at the end of the current
spiel, it will start over again. This will continue until:
1)
Another spiel is selected and this new spiel will begin looping.
2)
A stop command is received.
3) A start command is received.
4)
A stop-at-end command is received.
If the card which is looping has any value other than 0000, then this delay will be inserted
between each iteration of the loop. This allows you to record a fairly short announcement and
put along enough delay between each time it repeats so that it won't drive everyone crazy.
The delay value can be set in the field through hardware and software to adjust how often the
spiel repeats. The delay can be set from 0 on up to about 1/2 an hour in 1/34th second
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