WaveWare Adaptive AlphaNet User Manual
Page 75

How to use graphics in messages
3 — Creating and sending messages
75
7. C
reate the other bitmaps in the flick. Each bitmap file must end
with a consecutive number—00, 01, 02, and so on—and each
bitmap must be saved as a BMP file in a special folder for the flick
(ship, in this case).
The completed flick of 11 bitmaps shows a ship crossing the screen.
When the ship is about mid-screen, a submarine periscope appears
in front of the ship. The periscope disappears as the ship passes
above it, but pops up again behind the ship, looks around, then goes
under water.
ship00.bmp
.
.
.
ship01.bmp
.
.
.
ship02.bmp
.
.
.
ship03.bmp
.
.
.
ship04.bmp
.
.
.
ship05.bmp
.
.
.
ship06.bmp
.
.
.
ship07.bmp
.
.
.
ship08.bmp
.
.
.
ship09.bmp
.
.
.
ship10.bmp