Using the motion path behavior – Apple Motion 2 Getting Started User Manual
Page 71

Chapter 2
The Playground
71
The object stops at the frame where the Stop behavior bar starts. For more information
on working with Parameter behaviors, see “
Using the Motion Path Behavior
The Motion Path behavior is an easy way to create predictable motion (without having
to use keyframes) by adding an editable motion path for an object to follow. When first
applied to an object, the default motion path is a straight path with control points at
the beginning and end of the path. Bezier control points can be added anywhere along
the path that allow you to reshape the motion path.
To use the Motion Path behavior:
1
Apply the Motion Path behavior to the object you want to animate.
The initial motion path—a straight path defined by two points at the beginning and
end of the path—appears. The first point on the path is the position of the object in
the Canvas at the first frame of the behavior.
2
If the project is not playing back, click Play (or press the Space bar).
The object travels along the motion path. The speed at which the object travels is
defined by the duration of the behavior. You can make the object travel faster by
trimming the duration of the Motion Path behavior in the Timeline, as well as stop the
movement of the traveling object (like the Throw behavior in the above example). You
can also slow the object by extending the behavior beyond the end of the object to
which it is applied.
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