The playground, About behaviors, Chapter – Apple Motion 2 Getting Started User Manual
Page 61

2
61
2
The Playground
The playground lets you explore the possibilities of your
project. Throw objects about, or easily create complex
motion with simulation behaviors. Add filters for that
extra wow factor, or combine filters and behaviors for
unique new looks. Let your mind go, and your motion
graphics project will follow.
About Behaviors
Behaviors are the heart of Motion. With just a drag and drop, you can quickly and easily
create sophisticated motion effects or complex simulated interactions between
multiple objects in real time—without creating any keyframes.
Behaviors animate an object by automatically generating a range of values for that
object’s parameters. For example, an object with an applied Grow/Shrink behavior
automatically scales the object up or down based on the rate you set. You can adjust
the effect of a behavior using simple, graphical controls in the Dashboard, or dig into
all controls for the behavior in the Inspector.
Think of behaviors as applying a rate of change to the parameters of an object over the
duration of that object. In turn, think of keyframes as setting specific values for the
parameters of an object at specific points in time.
The ideal use for behaviors is creating fluid motion graphics that do not require specific
timing. For objects in a project that call for precise timing, or to “land” in a very specific
area of the screen, use keyframing. For more information, see “
2505.book Page 61 Wednesday, June 30, 2004 5:58 PM