Previewing items in the library, Applying behaviors and filters to objects, Applying behaviors and filters – Apple Motion 2 Getting Started User Manual
Page 27: To objects

Chapter 1
Orientation
27
Previewing Items in the Library
You can preview items in the stack before bringing the item into your project. For
example, in the Particle Emitters category, click a preset in the Library stack to play the
particle system in the Preview area at the top of the Library tab. Some particle emitters
let you drag the pointer in the Preview area to see how the emitter looks when it
moves. In following images, the Embryo particle emitter is selected from the SciFi
particle emitter subcategory and the Magic Dust particle emitter is selected from the
Sparkles subcategory.
The organizing and previewing capabilities of the Library make selecting an effect
quick and fun. Simply click an item in the stack—if the preview makes you happy, drag
the item to your project.
Applying Behaviors and Filters to Objects
This section provides a quick start to applying behaviors and filters to objects in the
Canvas. For more information on working with behaviors, see “
page 61. For more information on working with filters, see “
In Motion, behaviors can be applied to objects while a project plays back, or when
playback is stopped. Behaviors animate an object by automatically generating a range
of values for that object’s parameters. When a behavior or filter is applied to an object,
it is always applied at the beginning of the object—no matter where the playhead is in
time when the behavior is applied—and exists for the duration of that object (with the
exception of Text Sequence behaviors). This is also true for behaviors and filters applied
during playback. For example, if you are playing a project and you drag a behavior to
an object (that is 300 frames in duration) when the playhead is at frame 100, the
behavior is placed at frame 1 (and ends at frame 300). This method allows for truly
interactive animating—you see immediate results for behaviors and filters while your
project plays.
Note: There is an editable, graphical representation of behavior and filter durations in
the Timeline and mini-Timeline, discussed in “
Mouse pointer dragging particle emitter in
Preview area
Selected particle emitter playing in Preview
area
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