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Working with basic motion behaviors, Using the throw behavior – Apple Motion 2 Getting Started User Manual

Page 67

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Chapter 2

The Playground

67

For more information on duplicating, removing, locking, and renaming behaviors, see
Chapter 5, “Using Behaviors,” in Motion Help.

Working With Basic Motion Behaviors

The following section provides a quick introduction to working with the Basic Motion
behaviors. In the first example, an object is animated to move across the screen using
the Throw behavior. In the second example, an object is animated to spin while
traveling along a set path. This is accomplished using the Spin and Motion Path
behaviors.

Using the Throw Behavior

The Throw behavior is one of the easiest ways to set an object in motion—an object is
“thrown” in a direction and at a rate that you specify in the Dashboard or in the
Inspector. Once the initial throw is applied, the object continues to glide in a straight
line at a constant speed for the duration of the Throw behavior. In the following image,
the lion picture is animated with the Throw behavior.

Note: Remember that since the duration of most behaviors is the length of the object
to which it is applied, you can apply and manipulate behaviors while playing a project.

To use the Throw behavior:

1

Using one of the methods described above (in “

Applying Behaviors

” on page 64), apply

the Throw behavior to an object in your project.

The Throw behavior appears in the Layers tab and Timeline, and the Throw Dashboard
appears. If the Dashboard does not appear, make sure the Throw behavior is selected,
then press D.

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