Create (or change, if desired) the configuration i, Pre-configuration information, Names – Grass Valley SMS-6000 Series User Manual
Page 67: Levels, Pre-configuration information -4

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Copyright © Tektronix, Inc., Grass Valley Products
159398-00 Software Ver1.0
Section 3 — SMS-6000 Configuration Editor
Create (or Change, if Desired) the Configuration Items
The configuration hierarchy is as follows:
Control Panels
are configured to Take
Sources
to
Destinations
, which
have inputs and outputs on one or more
Levels
, each of which is made up
of one or more
Virtual Matrices
, each of which contains some or all of the
crosspoints in a
Frame
.
Therefore, the configuration should be done in the proper sequence
beginning with the
Frames
, then
Virtual Matrices
,
Levels
,
Sources
and
Destinations
, and finally the
Control Panels
.
Pre-Configuration Information
In order to make configuration proceed as smoothly as possible, make a
written list of the names and addresses of the components of your system:
Frames, Virtual Matrices, Levels, Sources, Destinations, and Control
Panels. This list will help you design your system to make the best use of
your existing equipment.
Names
Frames, Sources, Destinations, Control Panels and other components of the
SMS-6000 Configuration Editor all have Names. Names are essential to the
configuration and operation of the SMS-6000.
Please observe the following SMS-6000 Naming Convention
■
Names must be six or fewer characters in length.
■
Names are case sensitive. For example, the system will interpret CAM1
as a different name from Cam1.
■
Spaces in names are discouraged. If you want to use a space in a name,
use an underscore or a hyphen.
Levels
There are 3 types of Level:
Simple
—This Level encompasses an entire Frame and a Take on this
level will only change a single crosspoint (or the Left and Right
crosspoints on a Stereo Audio Frame).
The vast majority of Levels will be Simple.
Partial Frame
—This Level is one of two or more in the same Frame.
Custom Multi-Xpt
—A Take on this Level can change two or more
crosspoints; the Level may span multiple Frames.
Levels can be both Partial Frame and Custom Multi-Xpt; for example; a
Component Analog Video level could take up 1
1
⁄
2
frames for its R, G & B
virtual matrices.