Terms you should know, Overview of aurora playout, Terms you should know overview of aurora playout – Grass Valley Aurora Playout v.8.1 User Manual
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Terms You Should Know
To use Aurora Playout effectively and efficiently, you should become familiar with terms that are
frequently used with Aurora products.
Definition
Term
A piece of media you can edit, containing video, audio, or both. Once a sequence
is sent from EDIUS XS or GV STRATUS client to a media server it becomes a
clip again. All clips and subclips merge into one clip.
Clip
Combination of the GV STRATUS database information, metadata, physical
assets or assets on the server, and proxy assets.
Logical Asset
Data about data; it can include keywords, timecode information, and other terms
that help you find a particular asset.
Metadata
The raw program material, such as video or audio.
Physical Asset
An item (in the Aurora Playout Assignment List Manager or the GV STRATUS
Assignment List) reserved for a clip that doesn’t yet exist or is not complete.
Clips are linked to a placeholder in Housekeeper, NCS rundowns, Aurora Ingest,
or via GV STRATUS ActiveX Plug-in.
Placeholder
A low-resolution clip that represents high-resolution material.
Proxy
The textual information for a news story in the newsroom computer system (NCS)
rundown. Scripts can also reference electronic media, such as clips from a media
server.
Script
Edited media, consisting of pointers to different clips and subclips edited using
the EDIUS XS or GV STRATUS application.
Sequence
The story — a collection of clips, sequences, and scripts — is the complete news
segment that plays to air.
Story
Overview of Aurora Playout
Aurora Playout is a playout control system that links a nonlinear editing system with an electronic
news production system, media workflow application framework, and a media server for a complete
digital solution.
Playback operators use the main Aurora Playout application to create new playlists, and to control
playlists before and during broadcasts. Aurora Playout application consists of several components
such as Clip Browser, Playlist Overview, Rundown List, Channel windows and Playlist to coordinate
playback.
Aurora Playout also has graphics workflow through an interface to the Orad graphics playout engine,
Maestro. Editors can place MOS-driven graphic elements on the timeline and then transfer graphic
timing information directly into Aurora Playout. As the story plays to air, Aurora Playout
frame-accurately triggers the Orad graphics server for a direct play-to-air as well.
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Aurora Playout User Manual
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Introducing Aurora Playout