Apple Logic (1.1) User Manual
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Glossary
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project In Logic, the top-level folder that holds all media associated with a song,
including audio files, Sampler Instruments and samples, Video and Settings of various
kinds.
Quantize button Button labeled with a Q. It opens the pull-down Quantization menu
in the Matrix Editor or Event List. See also Quantize tool and quantization.
Quantize tool Tool labeled with a Q. It is used to apply quantization to specific
(selected) events, using the basis quantize value determined by the Quantization menu
in the Matrix or Event List editors.
quantization Time-correction of note positions by moving them to the nearest point
on a selectable grid. When quantization is applied to any selected event or Region,
Logic will move all note events non-destructively to align perfectly with the nearest
grid position.
QuickTime QuickTime is Apple’s cross-platform standard for digitized, data-
compressed films that can be run in individual windows. You can run QuickTime
movies in a Logic window or on a global Video track, in sync with the song. Whenever
you move the Song Position Line, the film follows and vice versa.
real-time effects Effects that can be applied to Regions in real time, without requiring
rendering before playback. Real-time effects can be played back with any Macintosh
computer qualified to run Logic.
ReCycle ReCycle is the name of an application from software manufacturer
Propellerheads, which mainly serves as an editing and production tool for loops
(repeatedly looped audio samples). ReCycle uses specific file formats (.REX) which can
be imported by Logic.
Region Regions can be found in the tracks of the Arrange window: They are
rectangular beams that act as containers for audio or MIDI data. There are three
different types of Regions: Audio Regions, MIDI Regions and Folder Regions. Also
see: Audio Region, MIDI Region and Folder.
Region Parameter box Box in the upper left corner of the Arrange window, used to
non-destructively set the playback parameters for individual Regions, including;
quantization, transposition, velocity, compression and delay. These parameters do not
alter the stored data. Rather, they affect how the events are played back.
reverb Reverb(eration) is the sound of a space. More specifically, the reflections of
soundwaves within a space. As an example, a handclap in a cathedral will reverberate
for a long time as sound waves bounce off the stone surfaces within a very large space.
A handclap in a broom closet will hardly reverberate at all. This is because the time it
takes for the soundwaves to reach the walls and bounce back to your ears is very short,
so the “reverb”’ effect will probably not even be heard.