Effect parameters, P. 94, Reverb+gate – Roland SPD-S User Manual
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94
Effect List
Effect Parameters
1: REVERB+GATE
Adds reverb to the sound to simulate a spacious room.
fig.Reverb.eps
In addition, if you press the PAGE buttons, “Knob,” “Velo” and “Pedal” are displayed. You can then select the parameters to be
controlled with the EFFECTS CONTROL knob, the strength (velocity) used in hitting a playing surface, and the expression pedal.
Parameter
Value
Descriptions
RevType
HALL,
ROOM,
PLATE
HALL: reverb simulating a concert hall
ROOM: reverb simulating a room
PLATE: reverb simulating a metal-plate reverb unit
Time
0.1–10.0 s
Duration of the reverb
LF Damp
THRU,
50–4000 Hz
Cutoff frequency for low frequency damping (THRU: no damping)
HF Damp
1000 Hz–12.5 kHz,
THRU
Cutoff frequency for high frequency damping (THRU: no damping)
Gate
OFF, ON
Gate switch. When it is ON, the gate cuts the lingering sound of the reverb, depending
on the volume of the input sound.
Threshold
-60–+12 dB
Volume level at which the reverb starts to be gated (* Configurable when Gate is ON)
Hold
50–2000 ms
Duration from the moment when the level of the input sound falls below the Threshold
and that when the gate starts to close (* Configurable when Gate is ON)
Release
0–200 ms
Duration from the start to the completion of the gate closing process after the Hold time
has passed (* Configurable when Gate is ON)
Balance
D100:0W–D0:100W
Level balance between the original sound (D) and the reverb sound (W)
EQ Low
-12.0–+12.0 dB
Low frequency amplification/attenuation
EQ High
-12.0–+12.0 dB
High frequency amplification/attenuation
Value
Parameters controlled with Knob and Pedal
(See the table above for details.)
Descriptions
OFF
—
—
TIME
Time
—
BALANCE
Balance
—
WIDE
Time, HF Damp, Balance
The overall reverb effect is controlled.
COLOR
HF Damp, EQ High, LF Damp, EQ Low
Brightness of the tone is controlled.
Value
Parameters controlled with Velo
(See the table above for details.)
Descriptions
OFF
—
—
TIME
Time
—
BALANCE
Balance
—
SHORT
Time, Balance
The reverb gets deeper as strike force increases. The effect is
shallow.
MIDDLE
Time, Balance
The reverb gets deeper as strike force increases. The effect is
intermediate.
LONG
Time, Balance
The reverb gets deeper as strike force increases. The effect is
deep.
COLOR
HF Damp, EQ High, LF Damp, EQ Low
The tone gets brighter as strike force increases.
L out
Gate
L in
Balance W
Balance D
2-Band
EQ
Reverb
R out
R in
Balance W
Balance D
Gate
2-Band
EQ
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