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Effect parameters, P. 94, Reverb+gate – Roland SPD-S User Manual

Page 94

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94

Effect List

Effect Parameters

1: REVERB+GATE

Adds reverb to the sound to simulate a spacious room.

fig.Reverb.eps

In addition, if you press the PAGE buttons, “Knob,” “Velo” and “Pedal” are displayed. You can then select the parameters to be
controlled with the EFFECTS CONTROL knob, the strength (velocity) used in hitting a playing surface, and the expression pedal.

Parameter

Value

Descriptions

RevType

HALL,
ROOM,
PLATE

HALL: reverb simulating a concert hall
ROOM: reverb simulating a room
PLATE: reverb simulating a metal-plate reverb unit

Time

0.1–10.0 s

Duration of the reverb

LF Damp

THRU,
50–4000 Hz

Cutoff frequency for low frequency damping (THRU: no damping)

HF Damp

1000 Hz–12.5 kHz,
THRU

Cutoff frequency for high frequency damping (THRU: no damping)

Gate

OFF, ON

Gate switch. When it is ON, the gate cuts the lingering sound of the reverb, depending
on the volume of the input sound.

Threshold

-60–+12 dB

Volume level at which the reverb starts to be gated (* Configurable when Gate is ON)

Hold

50–2000 ms

Duration from the moment when the level of the input sound falls below the Threshold
and that when the gate starts to close (* Configurable when Gate is ON)

Release

0–200 ms

Duration from the start to the completion of the gate closing process after the Hold time
has passed (* Configurable when Gate is ON)

Balance

D100:0W–D0:100W

Level balance between the original sound (D) and the reverb sound (W)

EQ Low

-12.0–+12.0 dB

Low frequency amplification/attenuation

EQ High

-12.0–+12.0 dB

High frequency amplification/attenuation

Value

Parameters controlled with Knob and Pedal
(See the table above for details.)

Descriptions

OFF

TIME

Time

BALANCE

Balance

WIDE

Time, HF Damp, Balance

The overall reverb effect is controlled.

COLOR

HF Damp, EQ High, LF Damp, EQ Low

Brightness of the tone is controlled.

Value

Parameters controlled with Velo
(See the table above for details.)

Descriptions

OFF

TIME

Time

BALANCE

Balance

SHORT

Time, Balance

The reverb gets deeper as strike force increases. The effect is
shallow.

MIDDLE

Time, Balance

The reverb gets deeper as strike force increases. The effect is
intermediate.

LONG

Time, Balance

The reverb gets deeper as strike force increases. The effect is
deep.

COLOR

HF Damp, EQ High, LF Damp, EQ Low

The tone gets brighter as strike force increases.

L out

Gate

L in

Balance W

Balance D

2-Band
EQ

Reverb

R out

R in

Balance W

Balance D

Gate

2-Band
EQ

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