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Setting channel configuration – Grass Valley Aurora Playout v.7.0 User Manual

Page 73

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Description

Option

Setting

When a rundown is loaded, does not assign channels to
stories; clips will be cued to the first available channel.

Soft

Channel
Assignment

When a rundown is loaded, assigns channels to all
stories without a current channel assignment and

Hard

maintains that assignment regardless of the available
channels.

Enables or disables use of the space bar to play the next
cued clip.

Enabled

Space Bar Play

Disabled

Sets the clip duration counter to count time down from
the clip duration to zero, or from zero up to the clip
duration.

Count Down

Counter Mode

Count Up

Determines how the counter is displayed.

HH:MM:SS:FF

Counter
Display

MM:SS

Determines the amount of time to freeze a clip on its
last frame before cueing the next clip on that channel.

Stop Cue Delay

When a channel is playing and Play Next is pressed,
determines the amount of time that the clip continues
to post roll before cueing the next clip to that channel.

Post Roll Stop

Previews the last few seconds of the clip and
immediately recues. (The number of seconds that
previews is determined by your studio’s needs.)

Out Cue Preview

Determines the minimum time that the On-Air GPI
trigger must be on before releasing it will send the clip
into post-roll and cue the next clip.

Minimum On-Air

Determines the amount of time prior to the end of a clip
to display an audio/visual warning.

End Blip 1 and 2

Determines whether the End Blip visual signal remains
on once triggered or just flashes momentarily.

End Blip Stay On

Determines whether stop commands (through GPI input
or mouse click) can occur within a determined period
of time after the playing of a clip begins.

Prevent Pause within X Seconds
of Play

Setting channel configuration

14 April 2010

Aurora Playout User Guide

73

Configuring Aurora Playout