6 groove actions – FXpansion BFD2 Manual User Manual
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5:6 Groove Actions
The Palette area contains 2 sets of controls above and below the list of slots, which let you define Groove Actions, or playback
characteristics.
The area above Groove slots forms the Default Action controls.
Meanwhile, the area below the Groove slots forms the Slot Action controls.
Unless you set specific Slot Actions for individual slots, all slots follow the Default Action settings.
Please note that the Slot Actions do not apply to Grooves on the Drum Track. Any structuring of playback over time in the Drum
Track must be manipulated in the Drum Track itself.
Start
The Start parameter defines how a Groove should commence playing when triggered: whether immediately or using one of a
number of synchronized transition methods.
End
The End parameter specifies what happens after a Groove completes playback. You may want a single Groove to keep repeating
once it ends or, alternatively, you may want to trigger another Groove at random, or simply stop playing altogether.
Fill button
The Slot Groove Actions area includes the Fill button, with which you define a slot as containing a Fill. Fills are used for the Auto-
Fill function. They are also useful when recreating a classic drum machine fill-in technique: a certain beat is playing, and with a
single trigger, the fill is played, and after the fill ends, playback of the previous beat resumes with no additional triggering.
Auto-Fill button
The Auto-Fill button is located in the Default Groove Actions area. With this button enabled, a Fill is played at a regular interval,
defined in the BFD2 Session preferences. By default, a Fill is played every 4 bars.
When using the Auto-Fill function, Fills should only be 1 bar long. If a longer fill is encountered, only its last bar is played.
Use the ‘Auto-Fill period’ setting in the Session preferences in order to define the interval in bars.
Auto-Fill
Fill button
Selected
Groove slot
Slot Start Action
Slot End Action
Default Start Action
Default End Action