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Analog rytm sound architecture, Voice circuits, Machines – Elektron Analog Rytm User Manual

Page 14: Voice circuits machines

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ANALOG RYTM SOUND ARCHITECTURE

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ANALOG RYTM SOUND ARCHITECTURE

The Analog Rytm sound architecture, with its eight drum voices, two send effects (delay and reverb), and two
master effects (distortion and compressor), is shown below. Analog elements are gray, digital are white.

VOICE CIRCUITS
There are eight analog voice circuits. All voices have an identical sample playback engine, overdrive circuit and
multimode filter. The percussion sound generators are not identical. Each is designed to generate a specific
class of analog drum sounds.

MACHINES
There are several MACHINES available for each voice circuit. A MACHINE is a set of synthesis parameters that
controls a percussion sound generator in order to act like a certain drum model. Different MACHINES are soft-
ware tailored to generate different kinds of bass drums, hihats, et cetera - and to provide the parameters most
apt for each particular MACHINE. Per default the BD voice makes use of one of the available bass drum
MACHINES, BDHD. Another MACHINE may be selected which will engage the BD voice circuit in a different
way, enabling it to employ, for example, frequency modulation.

PERCUSSION

SOUND

GENERATOR

SAMPLE

PLAYBACK

ENGINE

OVERDRIVE

MULTIMODE

FILTER

MIXER

EXTERNAL

INPUT

DISTORTION

COMPRESSOR

AMP

NOISE

GENERATOR

FILTER

ENVELOPE

AMP ENVELOPE

REVERB

SEND

DELAY

REVERB

FROM EFFECT SENDS

EFFECT RETURN 1

FROM DRUM VOICES

OUTPUTS L/R

EFFECT RETURN 2

TO EFFECT RETURNS

FADE

ENVELOPE

LFO

DESTINATION

FADE

ENVELOPE

LFO

DESTINATION

TO EFFECT RETURNS

DRUM VOICES (×8)

FX TRACK

PA

N

DELAY SEND REVERB SEND

TO MIXER

INDIVIDUAL OUTPUT