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12 quick reference, 1 the channel composer workspace, Quick reference – Grass Valley Channel Composer v.1.6.2 User Manual

Page 88: The channel composer workspace

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 87

12 Quick Reference

12.1 The Channel Composer workspace

The Channel Composer workspace consists of the Stage and a number of windows that can be arranged

and customized [see chapter 0 for more information]. The example below shows a default empty Channel

Composer workspace (Mac) in Template editing mode. In Format Editing a number of windows are not

visible.

A

The main menu.

B

The main toolbar.

C

The Projects

window lists the Formats, Templates and Applets that have been defined for a

Channel. Three windows are docked on this window: the Object window (view and edit an

Object's properties), the Library (the prefabs and test media libraries) and the Project Assets

window (view and edit the Project's Assets and metadata).

D

The Objects window lists the Objects available in the Project and shows their layering.

E

Actions can be viewed and redone or undone in the History window. Two windows are docked on

this window: the Scene Parameters window (view and edit Scene Parameters) and the Text

Styles window (view and edit text styles).

F

Objects are animated in time on the Template Timeline. Each Template is displayed on its own

tab. Formats are edited in the Format Timeline (not activated in the example above). Each
Format is displayed on its own tab. Note that in Format editing mode, some windows are hidden.

G

The Stage represents the Channel´s output.