12 quick reference, 1 the channel composer workspace, Quick reference – Grass Valley Channel Composer v.1.6.2 User Manual
Page 88: The channel composer workspace

Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 87
12 Quick Reference
12.1 The Channel Composer workspace
The Channel Composer workspace consists of the Stage and a number of windows that can be arranged
and customized [see chapter 0 for more information]. The example below shows a default empty Channel
Composer workspace (Mac) in Template editing mode. In Format Editing a number of windows are not
visible.
A
The main menu.
B
The main toolbar.
C
The Projects
window lists the Formats, Templates and Applets that have been defined for a
Channel. Three windows are docked on this window: the Object window (view and edit an
Object's properties), the Library (the prefabs and test media libraries) and the Project Assets
window (view and edit the Project's Assets and metadata).
D
The Objects window lists the Objects available in the Project and shows their layering.
E
Actions can be viewed and redone or undone in the History window. Two windows are docked on
this window: the Scene Parameters window (view and edit Scene Parameters) and the Text
Styles window (view and edit text styles).
F
Objects are animated in time on the Template Timeline. Each Template is displayed on its own
tab. Formats are edited in the Format Timeline (not activated in the example above). Each
Format is displayed on its own tab. Note that in Format editing mode, some windows are hidden.
G
The Stage represents the Channel´s output.