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Templates, Formats – Grass Valley Channel Composer v.1.6.2 User Manual

Page 11

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 10

3.2 Templates


Templates are used to transform Objects’ properties such as opacity, position and scale in time. The

example above shows a Template used to play a Clip. The column on the left lists the Objects included in

the Template. Each Object has its own track on the Timeline. The player head (the yellow vertical line) can

be moved, paused and rewinded to preview animations on the Stage.
Define a Template for on-screen transitions that you want to able to control and time independently from

each other.

3.3 Formats


A format is a list of secondary Events (Templates and Applets) that together provide a certain on-air look

and behavior when executed.
The example above shows the Format Play Clip. The column on the left lists the Templates and Applets

included in this Format. Templates and Applets are timed on the Format Timeline using offsets relative to

the main Asset.