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15 adding objects, Adding objects – Grass Valley Channel Composer v.1.6.2 User Manual

Page 43

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 42

Working with Objects

Channel Composer works with Objects. Objects are placed on the Stage

and are animated in time on the Template Timeline.



A number of Example Projects that explain how to work with Objects is included in Channel Composer.

You can find these projects under

File > Example Projects.

6.15 Adding Objects

To add an Object to a Template:

Template Timeline

On the

Template Timeline, first select the Template you want to

add the Object to. Now there are different options for adding

Objects:

On the

toolbar, click the Add Object icon, then select the type of

Object you want to add and double-click.

Assets window
Test Media window
Prefabs window

You can select an Asset form the

Assets or Test Media or Prefabs

Library window and drag this Asset on the Stage. An Object which

refers to this Asset is automatically created.

Objects window

You can also select an existing Object in the

Objects window. Then

right-click >

Add to Template, or drag the Object on the Template.