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21 2d and 3d-mode, 22 prefabs, 23 copying objects – Grass Valley Channel Composer v.1.6.2 User Manual

Page 46: 24 deleting objects, 2d and 3d-mode, Prefabs, Copying objects, Deleting objects

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 45

6.21 2D and 3D-mode

Use this option to toggle the 2D and 3D handles of the transform gizmo:

Click the 2D-icon to enable the 2D-handles.

Click the 3D-icon to switch to 3D-handles.

Show or hide 3D editing guides when editing a Group.


6.22 Prefabs

Objects and all the properties you defined for them can be exported to the Prefabs library for later reuse.

To export an Object to the Prefabs library: select the Object, then in the

Object window click

the

Export icon.

In the

Library > Prefabs, the star icon (as shown in the example on the left) indicates that

the prefab is a custom made Object.


6.23 Copying Objects

To copy an Object (duplicate):

In the Objects window or on the Stage, select the Object > right-click >

Copy.

To paste > right-click the Objects window or the Stage >

Paste.


Note that the Object is also added to the active Template.

6.24 Deleting Objects

Objects can be removed from a Template (and still be available in the Project), or deleted from the

Project.

To remove an Object from a Template, select the Object on the Template Timeline or Stage >

right-click >

Remove from Template. Or Objects > Remove from Template.

To delete an Object from a Project, select the Object in the Objects window >

Delete. Note that

the Object will be removed from any Templates it was used in.