21 2d and 3d-mode, 22 prefabs, 23 copying objects – Grass Valley Channel Composer v.1.6.2 User Manual
Page 46: 24 deleting objects, 2d and 3d-mode, Prefabs, Copying objects, Deleting objects

Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 45
6.21 2D and 3D-mode
Use this option to toggle the 2D and 3D handles of the transform gizmo:
Click the 2D-icon to enable the 2D-handles.
Click the 3D-icon to switch to 3D-handles.
Show or hide 3D editing guides when editing a Group.
6.22 Prefabs
Objects and all the properties you defined for them can be exported to the Prefabs library for later reuse.
To export an Object to the Prefabs library: select the Object, then in the
Object window click
the
Export icon.
In the
Library > Prefabs, the star icon (as shown in the example on the left) indicates that
the prefab is a custom made Object.
6.23 Copying Objects
To copy an Object (duplicate):
In the Objects window or on the Stage, select the Object > right-click >
Copy.
To paste > right-click the Objects window or the Stage >
Paste.
Note that the Object is also added to the active Template.
6.24 Deleting Objects
Objects can be removed from a Template (and still be available in the Project), or deleted from the
Project.
To remove an Object from a Template, select the Object on the Template Timeline or Stage >
right-click >
Remove from Template. Or Objects > Remove from Template.
To delete an Object from a Project, select the Object in the Objects window >
Delete. Note that
the Object will be removed from any Templates it was used in.