6 working with templates, 1 opening a template, 2 creating a new template – Grass Valley Channel Composer v.1.6.2 User Manual
Page 32: 3 renaming a template, 4 deleting a template, Working with templates, Opening a template, Creating a new template, Renaming a template, Deleting a template

Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 31
6 Working with Templates
Templates are used to animate Objects' properties in time.
Example Template Timeline.
Move the player head or use the player buttons or time code fields to preview animations on the Stage.
6.1 Opening a Template
In the
Project window, double-click the Template you want to edit, or select the appropriate
Template tab in the Template Timeline.
6.2 Creating a new Template
In the
Project window, click the Add Template icon, or in the toolbar click Project > Add
Template.
6.3 Renaming a Template
In the
Project window, select the Template > right-click > Rename, or on the Template
Timeline double-click the Template name on the tab header.
6.4 Deleting a Template
: In the
Project window, select the Template > click the Delete icon to delete.
: To delete a template tab from the Template Timeline (the Template itself will still be available
in the Project), click the
Delete icon on the tab header.