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6 working with templates, 1 opening a template, 2 creating a new template – Grass Valley Channel Composer v.1.6.2 User Manual

Page 32: 3 renaming a template, 4 deleting a template, Working with templates, Opening a template, Creating a new template, Renaming a template, Deleting a template

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 31

6 Working with Templates

Templates are used to animate Objects' properties in time.

Example Template Timeline.

Move the player head or use the player buttons or time code fields to preview animations on the Stage.

6.1 Opening a Template

In the

Project window, double-click the Template you want to edit, or select the appropriate

Template tab in the Template Timeline.

6.2 Creating a new Template

In the

Project window, click the Add Template icon, or in the toolbar click Project > Add

Template.

6.3 Renaming a Template

In the

Project window, select the Template > right-click > Rename, or on the Template

Timeline double-click the Template name on the tab header.

6.4 Deleting a Template

: In the

Project window, select the Template > click the Delete icon to delete.

: To delete a template tab from the Template Timeline (the Template itself will still be available

in the Project), click the

Delete icon on the tab header.