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2 transform and blending properties – Grass Valley Channel Composer v.1.6.2 User Manual

Page 48

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 47

7.1.2 Transform and Blending properties

The Transform and Blending options allow you to:

position an Object

scale an Object

rotate an Object

specify projection

blend an Object


The Transform and Blending options are available:

in the Object window

or transform Objects on the Stage, using the

transform gizmo


This paragraph explains a number of tools for the

Transform and Blending options.

Use these options to position Objects from center (default), or from the

upper left corner.

Place on 2D Plane

Place the front of the object on the 2D plane (i.e. on z-coordinate 0).

Lock aspect ratio when scaling.

Scale in pixels instead of in %.