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16 modifying an object's properties, 17 transform gizmo, Modifying an object's properties – Grass Valley Channel Composer v.1.6.2 User Manual

Page 44: Transform gizmo

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Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 43

Note that in Channel Composer, one and the same Object can be used in different Templates and its

properties can have different values per Template.

6.16 Modifying an Object's properties

There are several ways to edit an Object's properties:

Object window

To open an Object's properties window: click the Object on the

Stage, in

the

Objects window or on the Template Timeline.

(If the

Object window is not visible, enable the window: toolbar > View >

Windows > Object).
Or double-click the Object in the Objects window, on the Template

Timeline or Stage.

Stage

Objects can also be transformed on the Stage. Select the Object and

drag the handles to modify the Object.


6.17 Transform gizmo

You can transform Objects (position, scale, rotation) either in the Object window, or on the Stage using the

transform gizmo. Note that how the handles work depends on if the gizmo is in 2D or 3D mode.

Scale: move the cursor over the inside of the Object handlers until this cursor appears.

Then drag to scale the object.

Rotate: move the cursor over the Object handlers until this cursor appears. Then drag to

rotate the Object around the Z-axis.

Free rotate or arc ball rotate (3D only): move the cursor over the center of the Object’s

movement axes to activate this cursor and rotate the Object around its X, Y and Z-axes.

Move the Object on the Z-axis (3D): move the cursor over the movement axes’ arrow head

to activate.

Grab the Object to move on the Stage.