1 adding assets, 2 metadata, Working with assets, metadata and scene parameters – Grass Valley Channel Composer v.1.6.2 User Manual
Page 73: Adding assets, Metadata

Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 72
8 Working with Assets, Metadata and Scene Parameters
See also paragraph 3.4 for an explanation of Assets, Metadata and Scene Parameters.
8.1 Adding Assets
To add Assets to a Project, go to the
Projects Assets window > Assets.
: Click to add an Asset.
: Click to delete the selected Asset.
Assets are included in the Channel Pack. For testing purposes, you can add test media to the Test Media
library. These files will not be included in the Channel Pack.
8.2 Metadata
Metadata can be used for on-air presentation or to trigger Events. To work with metadata, import the
relevant metadata definitions from Cobalt Asset Manager or TX/MAM first.
In Asset Manager/TX/MAM, copy the Asset Type's metadata definition to a .xml file and save this
file on your workstation:
In Cobalt, open the Asset Manager.
On the main menu, click Settings > Manage Assets.
The Manage Asset Type Window opens.
Select the relevant Asset type in the list and click
Properties.
The Edit Asset Type Window opens.
You can now copy the xml-definition to a simple text editor or xml-editor on your workstation.
Save the file with the extension .xml on your workstation.
Example XML-definition.