Grass Valley Channel Composer v.1.6.2 User Manual
Page 49

Channel Composer User Manual - Channel Composer User Manual- document version: 1.6.2 - 48
Reset the Object (scaling/rotation) to 100%.
Counter scale for 16:9.
Select to scale back the Object in screen horizontal direction to counter
the horizontal stretching that occurs when the object is viewed in 16:9
anamorphic widescreen mode.
Rotation
The angles are with respect to the axes of the Group the Object resides
in. For example, if the Object is on the Stage, the Stage is the Group.
The Object is rotated in the following order: x, y, z.
Euler interpolation
Generate the Object's rotation by combining the individually animated
rotation angles.
Camera
You can either use a perspective (depth) and specify its angle (default
55%), or use an orthographic view (no perspective).
Scaling Tools:
•
Scale to fit screen: scale object to fit screen (no aspect ratio).
•
W: scale object to fit screen width (keeping aspect ratio).
•
H: scale object to fit screen height (keeping aspect ratio).
•
Scale 1:1: scale object to 1:1 aspect ratio, based on height.
•
Scale 4:3: scale object to 4:3 aspect ratio, based on height.
•
Scale 16:9: scale object to 16:9 aspect ratio, based on height.
•
Straighten: remove skewing. An Object is skewed if its axes are
not perpendicular to each other. This sometimes happens to
Objects within a Group when the Group is scaled and then
ungrouped.
Blending
Following blending modes can be selected:
•
Normal
•
Lighten
•
Multiply
•
Darken
•
Maximum
•
Mask