Playback loops, Spectrafootdm operation guide 32 – Metric Halo SpectraFoo Version 1.5 User Manual
Page 33

Creating playback loops in an Overview Window
In addition to analyzing captured signals, you can replay the captured signal throughout one of the system’s
audio–out paths (e.g. the built–in line out, or the digital out of a high-quality third-party audio card that will be sup-
ported soon). During replay, you may loop the signal and also analyze it. Looping and other playback functions are
accessed by clicking on a multi-state button (see illustration above). One way that you may find this to be useful is
in working on getting a mix sound for short-lived passages like tom–tom fills. By re–patching SpectraFoo’s output
into the appropriate input channels on your mixing console, you can work on compression, equalization, reverb, etc.
while looping the source signal, all with an instantaneous return to the beginning of your loop and without any “wear
and tear” on your multitrack master tape or your deck’s transport.
This is a multi-state button that controls the direction of playback. Clicking and
releasing the mouse over the button causes it to switch to the next state.
click
click
click
click
release
release
release
release
Play
Forward
Play
Backward
Loop
Back & Forth
Loop
The purple area within the ribbon indicates the
length of the loop.
Moving the mouse pointer to one of the loop boundaries causes it to change into a loop
handle. Click and drag to change the loop points in realtime. As you drag the loop handle
around, the loop point will update instantaneously. You don't even have to let go of the mouse
button.
SpectraFooTDM Operation Guide
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