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Vuzix maxReality 6.1 User Guide User Manual

Page 31

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Loop
Selecting the Loop option causes an animation to run in a continuous loop after the
Key Object is triggered. The animation stops when the Camera enters or leaves the
Range, based upon the In Range setting.

Play Through
Enabling Play Through causes an animation to play through to its end once
triggered.

Push Button
Push Button assigns an on/off push button property to a Key Object. Triggering the
Key Object once turns the animation on and triggering it again turns the animation
off.

Frame Start
Frame Start specifies the frame from which an animation starts.

Loop Start – End
Loop Start and Loop End specify the start and end frame for a looped animation.

These options are only available when the “Loop” option is selected.

Frame End
Frame End specifies the frame from which an animation ends.

Loop Count
Loop Count specifies the number of times an animation will loop. If a zero (0) value
is entered, the animation will play continuously.

These options are only available when the “Loop” option is selected.