Vuzix maxReality 6.1 User Guide User Manual
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Note:
Separation applies to VR Mode only (outward looking view).
Max Velocity
The Max Velocity is the maximum speed at which a camera can travel. Generally,
this would be set relative to the size and scale of your virtual world or the type of
Attached Object in your scene.
As an example, if your viewing perspective is that of a person you will want a slower
maximum velocity than if your virtual world was being viewed from the perspective
of a racecar driver or a spaceship.
Note:
Max Velocity applies to VR Mode only (outward looking view).
Gravity
This sets the amount of Gravity, with its value indicated in ft/s
2
(feet per second
squared) with a default value of 32 ft/s. Lower values represent less gravitational pull.
This must be a positive number - a negative value is interpreted as zero (0).
Camera Collision
The Camera Collision values allow you to create an invisible offset around your
camera to adjust when your camera collides with other objects.
As an example, if your camera represented the view from a person’s perspective, the
Camera Collision values would reflect the length, width and height of the person’s
body.
Note:
Camera Collision applies to VR Mode only (outward looking view).
Camera View Height
This value sets the height of your camera within its Camera Collision zone.
Attached Objects
Any number of animated or static objects can be attached to a camera and those
objects will move with the camera.