Portals – Vuzix maxReality 6.1 User Guide User Manual
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As an example, if you create a car that is comprised of multiple objects and those
objects are all attached to a camera, they will all move together with that camera.
To attach an object to the Current Camera:
Select an object from any 3ds Max Viewport.
Press the “Add” button located below the “Attached Objects” list.
To remove an Attachment from the Current Camera list:
Select a camera from the Current Camera list.
Select the Attached Object you wish to remove from the list
Press the “Remove” button.
Portals
Portals provide the ability to seamlessly move from one virtual world (VWD) to
another when triggered by a Key Object. This makes it possible to link multiple
VWDs into what appears to be a single virtual world.
Tip:
Create large virtual worlds through a series of smaller VWDs, linked together through the use of
Portals. By doing so you can lower your polygon count and achieve a greater level of
performance.