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Retroactive logging, Introduction, How to log a recorded train – EVS IPClipLogger Version 6.15 - April 2013 User Manual User Manual

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4. Create as many logs as you want to add to the clip.

As soon as the second log is saved, the clip OUT point is automatically recorded at a
timecode corresponding to the frame after the last log. The OUT point timecode value
is displayed in the OUT field.

The clip OUT point is updated each time a new log is saved.

5. Enter clip metadata in the Clip Infos pane as described in section "Creating Clip(s) in a

Live Session" on page 68

6. Click the Save Clip button to save the clip. This button is available as soon as a

name has been entered for the clip.

9.5.

Retroactive Logging

9.5.1.

Introduction

In some workflows, logs will be added to media later than live.

This can be done on clips created earlier, sometimes just for a reason of easy retrieval of
archived material. In other cases, story editors reviewing the logged clips may decide to
add more logs.

Users may also browse a train loaded on the Player and add logs to timecodes earlier than
the head of train.

Retroactive logging is always done from the Player Session tab.

9.5.2.

How to Log a Recorded Train

Introduction

Logs can be added to a train later than the live event. The complete procedure is the same
as for the Live logging described in section "How to Log LIVE Action" on page 76, apart
from the fact that users will use the transport functions to move through the loaded train.
The simplified procedure for the automatic creation of a clip at log creation is described
hereafter.

Prerequisites

Load a train or a recording ingest on the Player pane, in one of the ways described in
section "Loading a Train or a Recording Ingest in Player Mode" on page 51.

Simplified Procedure: Use of F keys

The complete procedure is described in section "How to Log LIVE Action" on page 76.

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9. Adding Logs to Media

EVS Broadcast Equipment S.A. - April 2013

Issue 06.15.B