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About 8-bit versus 10-bit video, About 12-bit video, About rgb and ycbcr (yuv) video – AJA KONA 4 PCI-E Video I/O Card (HDMI Output, Cable Included) User Manual

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KONA Capture, Display, Convert v15.5 76 www.aja.com

About 8-bit Versus 10-bit Video

While both 8- and 10-bit uncompressed video are capable of providing excellent

quality broadcast video, 10-bit represents a significantly higher quality and is

preferable in many situations.
Visually, in 8-bit video compared to 10-bit video, you will notice a substantial

difference. In 8-bit video there will be “contour lines” or “striations” visible,

particularly noticeable in scenes having soft gradients like a ramp or sunset. For

example, if a sky region is mostly the same color but varies by only a few digital

numbers from one side of the picture to another, you may see contour lines

where the signal passes from one digital value to the next higher value.
Since each numerical value in a 10-bit system is only one fourth as large as an

8-bit system’s, these contours become invisible and the sky varies smoothly.
10-bit video is often used when the source and output video (or “master”) is also

10-bit. Even if the input and/or output video is 8-bit, a 10-bit “project” will still

maintain a higher quality when there is a significant amount of effects rendering

involved.

About 12-bit Video

With the emergence of High Dynamic Range and Wide Color Gamut video,

support for even more colors became necessary. 12-bit video theoretically has

4x color resolution of 10-bit video, but current video monitor technology cannot

display this full resolution. However, 12-bit video can be useful for postproduction

and color grading purposes, as it allows greater control of subtle colors.

About RGB and YCbCr (YUV) Video

KONA supports both YCbCr (also commonly called YUV) and RGB pixel formats.

Because the KONA (and SMPTE SDI’s) native format is YCbCr, AJA recommends

using a YUV Pixel Format. YUV provides headroom for “superwhite” and

"superblack”, and these video levels will be clipped when transcoding to

RGB. Also, RGB/YUV transcoding involves a level translation that results in

mathematical round-off error.