Inter-Tel CS-5400 User Manual
Page 64
Administrator Procedures
INTER-TEL
®
CS-5200/5400 ADMINISTRATOR GUIDE, ISSUE 1.1 – August 2005
Page 46
Programming System Speed Dial Numbers
Use the following table to guide you as you program alphanumeric information.
*The Japanese characters are only available if the Multilingual feature is enabled and Japanese
is installed as the secondary language.
To program or change System Speed Dial numbers and names:
1.
While on-hook, enter the Program System Speed Dial feature code (9801). Display
phones show PROGRAM SYS SPD # (000–999).
2.
Enter the Speed Dial location code (000–999). The display shows ENTER NAME:
Long Inter-digit timer expires and you must start over.
3.
To change or program the name: Enter the desired name for the Speed Dial number
using your dialpad as described on
, then press
or
ACCEPT
. Refer to the
chart on the previous page. If you make a mistake, use the
button to back up
and erase existing characters or the
CLEAR
button to erase the whole entry.
To erase the current name and leave it blank: Press
CLEAR
or press
repeat-
edly until the name is erased. Then press
or
ACCEPT
.
To leave the name the same: Press
or ACCEPT.
4.
When the display shows ENTER NUMBER, enter the number, up to 48 digits, to be
stored using the dialpad, one of the Speed Dial buttons, or the
button. If neces-
sary, use the
button to back up and erase existing numbers. (Display phones
show the number as it is entered.) To include *, #, pause, or hookflash in the number,
press the Special button once for an asterisk (*), twice for a pound (#), three times for a
hookflash (F), or four times for a pause (P). Executive Display, Professional Display or
Model 8560 phone users can press the
,
, FLASH, or PAUSE menu buttons to
enter special characters. You cannot exceed 48 digits.
5.
Press
or
ACCEPT
to save the number. You hear a single progress tone when the
number is accepted. Your display shows SYS SPD BIN #XXX UPDATED.
NUMBER OF TIMES BUTTON IS PRESSED
BUTTON
1
2
3
4
5
6
7
8
9
10
11
ENGLISH/SPANISH CHARACTERS
KATAKANA CHARACTERS
*
1
-
&
(
)
1
A
I
U
E
O
a
2
A
B
C
’
2
KA
KI
KU
KE
KO
i
3
D
E
F
!
3
SA
SHI
SU
SE
SO
u
4
G
H
I
*
4
TA
CHI
TSU
TE
TO
e
5
J
K
L
#
5
NA
NI
NU
NE
NO
o
6
M
N
O
Ñ
6
HA
HI
FU
HE
HO
tsu
7
P
Q
R
S
7
MA
MI
MU
ME
MO
ya
8
T
U
V
?
8
YA
YU
YO
.
,
yu
9
W
X
Y
Z
9
RA
RI
RU
RE
RO
yo
0
@
:
.
,
0
WA
WO
N
pa
ba
long
NOTE
If you make a mistake, use the
button to backspace. Or, press
or CANCEL at any time to cancel the operation (the name and num-
ber in memory remains unchanged and the display shows FEATURE
CANCELED); then start over.
MUTE
#
MUTE
MUTE
#
#
REDIAL
MUTE
#
#