High End Systems Power Cue DMX User Manual
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GENERAL PRINCIPLES
The Power Cue DMX is designed to control most types of intelligent and generic lighting that
will be encountered in entertainment venues today. It has the following capacities:
•256 DMX output channels
•512 scenes
•64 chases of 64 steps
•16 groups
•16 intelligent fixtures
•29 channels (max.) per fixture
•8 Looks (snapshot memories)
•8 shows of 500 events
•64 playback keys
•16 channel analog input
SetUp
Before making programs it will be necessary to configure the Power Cue DMX in respect of the
lighting being used and of user preferences. This procedure is discussed in Section ll, Setup.
Menu Structure
The programming interface is a backlit LCD display, showing multi-level menus. All valid
options within a menu are displayed and appear as labels to eight push buttons (softkeys)
above and below the display. Where necessary, a menu choice is confirmed by pressing the
STORE/YES button to the right of the display; a menu choice is cancelled by pressing the
ESCAPE/NO button to the left of the display.
Intelligent Lights
For the purposes of the Power Cue DMX an intelligent light (fixture) may be defined as any
lighting projector which has multiple channels and for which the Power Cue DMX contains a
personality. The Power Cue DMX can control up to 16 such fixtures with separate DMX
addresses and with differing personalities. If required, several identical fixtures may be
assigned to one DMX start address and may be considered as one out of the sixteen.
Fixture Personalities
When working with fixtures, it is necessary to software install them through the setup menu, so
that the Power Cue DMX knows the personalities of the fixtures concerned, their position in the
DMX chain and which button calls which fixture. A library of fixture personalities exists within
the Power Cue DMX. This library is updated periodically and users may obtain updates from
their dealer.
See our website for the latest fixture library information.
Scenes and Chases
The programming structure works in this way. Fixtures are programmed into positional settings
called
scenes; a number of scenes is then programmed into a sequence called a
chase. The
chase, alone or in combination with other chases and effects is subsequently assigned to an
output key from which it may be called up or run.
Generic Lights
Scenes may also be constructed for use with generic lighting. They may then be recalled from
output keys as static scenes or they may first be chained together into a scene chase. Alterna-
tively a scene may be designated a zone where the lamps run a pattern through the selected
channels. Sound-to-light scenes may also be programmed.
Looks
A snapshot of the current outputs may be captured as a
look. The look is then assigned to any
available output key. This feature must first be enabled via the system options utility.
Shows
A timed sequence of key presses, comprising scenes, zones, chases, individual channels and